Introduction:
- Blender 2.43 boasts of many new tools including sculpting on multi-resolution meshes. Also using the retopology tool once could re-build a mesh from the sculpted mesh. A good overview can be found at this link.
- I am updating this page as and when i find out new options/features in the sculpt tool.
Hot Keys:
N - Toggle display the sculpting properties panel in the 3D View.
Brush Types: (Add, Smooth, Pinch, Inflate, Grab, Layer)
D - Add lines on the model
S - Interactively smooth areas of the model
P - Interactively pinch areas of the model
I - Push vertices along the direction of their normals
G - Grab a group of vertices and move them along with the mouse
L - Adds a layer of depth
Brush Modes: (Add, Sub, Airbrush)
V - Toggles addition/subtraction of depth to the model
A - Brush makes changes without waiting for the mouse to move
- Note: Holding down the SHIFT key inverts the Add/Sub brush mode.
Brush Size and Strength:
F - Visually adjust size of brush using mouse
SHIFT+F - Visually adjust strength of brush using mouse.
Brush Symmetry: (Sculpt symmetrically)
X/Y/Z - Mirror brush along X/Y/Z axes respectively
Hiding sculpting mesh: (For faster sculpting)
CTRL + SHIFT + LMB - Show mesh enclosing drawn rectangle
CTRL + SHIFT + RMB - Reverse of above ^^
ALT + H - Reveal hidden mesh
Sculpting at various resolutions:
PAGE_UP/PAGE_DOWN - Increase/Decrease the current working resolution of the mesh.
Tips:
- From the 3D-View menubar, enable Sculpt -> Partial Redraw option to optimize display of high resolution meshes in sculpt mode.
- To get the basic form, you could sculpt at lower resolution and add details to a higher resolution mesh.
- Hide parts of the mesh you do not want to sculpt.
- Turn of symmetric sculpting temporarily by hiding the part of the mesh you do not want to be affected.
- Turn of undo or limit in order to sculpt without lag.
- Work with only one 3D View in your current screen. Multiple viewport's makes sculpting slow as blender has to update all viewports.
Feature requests:
- Hot key to enter/exit Sculpt mode. (SHIFT+TAB ??)
- It would be nice if the sculpting properties panel displays the number of multi-resolution mesh levels available and the current resolution at which one is sculpting. This is useful in case i am sculpting in maximize window mode.
- The brush display circle should change color or display an icon to signify the current brush mode (Add/Sub/Airbrush).