I am working on finding a flexible way to generate contact shadows using Blender.

I accidentally ran into this technique couple of days back while fiddling  with material properties. In order to collect the contact shadows of objects on the groundplane, I setup its material to ha

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

To try out: 

  • Make use of materials linked to objects and linked duplicates to render contact shadows per object on the ground plane.