This is the mesh at resolution level 1.The base mesh for this project was a UVSphere. I used all the brush-types and brush-modes to get to this stage.
Click the images below to enlarge.
This is the mesh at resolution level 1.
994 Verts
1024 Faces
This is the mesh at resolution level 2.
4034 Verts
4032 FacesThis is the mesh at resolution level 3.
16130 Verts
16128 Faces
This is the mesh at resolution level 4.
64514 Verts
64512 Faces
I created a normal map from the level 4 mesh and applied it as a material to the level 1 mesh. And the results seem pretty good huh! (The above screenshots are a bit old as i have not sculpted the left cheek at the time of capture.)
Wondering how i created the normal map? I used Blender's Render-Baking feature available in the latest version (2.43).




