I was very bored today, so sculpted a tortoise shell on a hemisphere.

 

Base mesh. I unwrapped the base mesh using the ABF method.

 

 

 

Multi-res mesh at level 5

 

 

 

 

Baked a normal map onto the UV-map using Blender's internal bake functionality.



The normal map.







The above normal map applied onto the base mesh.





Another render using the normal map.





A bump map generated from the normal map using Artweaver.

This was then applied on the base mesh.





Bump mapped render #1

 

 

 

 

 

Bump mapped render #2

 

 

 

 

 

Bump mapped render #3