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UPDATE: 

I did another test and you can see it here. Viva FiberMesh.

   

 

Introduction: 

Today I came across FiberMesh, a tool for designing freeform surfaces using 3D curves. The tool is a research prototype being developed by Takeo Igarashi and some others (University of Tokyo). I decided to give it a try and here are the results.

As the software exports an obj file , I could easily import into blender and sculpt it.

 

I first drew control curves and and then pulled them to my heart's content and finally arrived at a dinosaur like shape.

 

 

 

 

Here is a wireframe of the generated surface. I exported an obj from FiberMesh and then imported into Blender. I removed as many triangles as possible using ALT+J (Convert to quads). I smoothed the model a bit.

 So this was the base mesh for sculpting. I added 6 levels of multi-resolution and started the polygonal damage using the sculpting tools in Blender.

 

 

 

 

1. 2. 3.................

 

 

 

 

 ..... 50. 51. ....67......

I used cloud and voronoi texture brushes to add whatever fantasy detail i needed.

 

 

 

Finally gave some color to the dino using vertex painting.

 

Pretty cool huh!!!