A small test I did today using Blender's fluid simulator developed by Nils Thurey.

The setup on the left uses a domain, a moving cube (obstacle) and a spherical source (inflow).

 

A still rendered with ambient occlusion.  

Click here for video. 

 

 

 

A still rendered with SSS and glow that was added using the blender's internal video sequence editor. 

Click here for video. 


A test made with a moving source and obstacle. 

Click here for video.

 

 

 

 

Overall I am very happy with this test and the next step is to learn the advanced features like using tracer particles and controlling the simulation using fluidsim IPO curves.

 

Downloads:

Coming soon....

 

References: