Nov-03-08: Intermediate compositing test using Blender's node based compositor.

A simple project to utilize the render passes/layers, compositing nodes (esp. bilateral blur, node groups etc) available in Blender's compositor.
Download .blend file
You can also read the following tutorials for an introduction to compositing using Blender and some theory behind compositing.
A screenshot from the .blend file of my project.October-18-08: Creating a scene for Architectural visualization

Multiple UV-layers, AO/Shadow map baking, Applying multi-textures, GLSL viewport rendering.
September-7-08: Braitenberg Vehicles - Part 1
First attempt at programming Braitenberg vehicles.
The vehicle I constructed works on a pre-programmed random sensor for navigating.
Read more...
September-4-08: Rigid body creatures
September-3-08: Mesh modeling using Modifiers
Just tried modeling 'idontknowwhat' object. Used Mirror, EdgeSplit and SubSurf modifiers.
Weighted subsurf creases turned out to be a breeze to use.
Here is the finished product. The holes in the front turned out not-so-good which I'll have to investigate.
September-1-08: More testing w/ Mesh Modifiers
Download blend file
August-31-08: Cube Attack
A stress test I did using heaps of rigid bodies in the Game Engine. I have a dual core Athlon with 1 gig of ram. You can download the file here.
The green cubes (rigid bodies) turn into the yellow spheres once they hit the walls of the room. The rigid body hinged rotating flaps keep the chaos going on as long as they can hit something.
I must say that Bullet physics engine is an awesome piece of software.
August-31-08: Testing Mesh Modifiers
A few tests I did with mesh modifier stack. Some interesting results can be obtained using the EdgeSplit modifier, along with combination's of Bevel, Smooth etc.,
You can download the files and check it out yourself.
August-31-08: Spring system using state machine
Another example of using a state machine controller system and "Delay" sensor to build a system with a compressed spring. You can download the blend file.
Collision, Delay and Always sensors were used.
Motion, State, Action and Edit Object actuators were used
Two Controller states were used on the Sphere and Cube objects.
August-30-08: Another simpler state machine sim
A simpler state machine than the previous one, but also uses the "Delay" sensor available in svn builds.
August-26-08: Building a simple game engine state machine
A new feature available in the Logic Bricks is the ability to setup different states at which game logic controllers do their work. Without this feature, there would be more logic bricks that need to be setup and in some cases only a python script could implement the state machine.
I could not find any documentation on this new feature, so I tinkered with the system and I must say it was not that difficult to understand. I have setup a simple simulation of a sphere that is deflected by two flaps to-and-fro by a simple state machine (3 states).
I will post an update as I figure out more about the state machine goodness.
August-23-08: More Rigid body physics with Bullet
Having gotten the hang of the Bullet physics engine, I setup a more complex simulation. You can download the blend file here.
August-21-08: Rigid body physics with Bullet
I took up the following projects to get a hang of setting up simulations using Blender's Bullet physics engine.
blender projects: game engine: Rigid Body Cuboids
blender projects: game engine: Pendulums
Following is another example of setting up a compound rigid body object. Its self explanatory (Click to enlarge), and you can download the blend file
Another example of setting up a chain of rigid bodies. You can download the blend file.
There are two scenes with different setups.
The red cube has a ball constraint and the attached cubes have hinge constraints.
All objects in this case are rigid bodies.
The red cube is fixed (non rigid body) and the attached rigid body cubes have hinge constraints.
July-05-08: Why no updates?
Hello folks.
First off, I thank you all for visiting my website. Looking at the clustermaps, It gives me great pleasure that Blender users are spreading all over the globe.
Secondly, I must apologize for not updating this website for over six months. Work has been hectic and although I have been Blending at home regularly, I have not posted any updates here.
But I have been actively posting some videos and also updating my user wiki page on the Blender wiki. I am providing all the links below for your reference.
An image I rendered using the new particle system in Blender 2.46.
And a lot of exciting things have also happened since my last post. Big Buck Bunny was released worldwide and Apricot is nearing an impending release. Very exciting days ahead with more new features being added as part of Google Summer Of Code.
I will make it a point from now on to atleast update this website once a week.
Cheers,
Satish "ILuvBlender" Goda.
Jan-06-08: First post of 2008
Adding glow to individual objects in a scene using compositing nodes. Click this link for more info.
Dec-25-07: Merry-Furry-Fuzzy Christmas from the Peach Team
The Peach team have just published some wallpapers of characters from Peach. Get them at http://peach.blender.org. The images are available under a CC license.
Wish You All A Merry-Furry-Fuzzy Christmas.
Dec-23-07: testing Blender's new and improved particle and fur editing system - Part II
.... With "Curl" settings.
....With "Clumping" enabled. Also adjusted the shape of clumping.
....With "Braid" settings - I
....With "Braid" settings - II
Dec-17-07: testing Blender's new and improved particle and fur editing system
http://tinyurl.com/ynqtom - I used this build. http://www.mediafire.com/?351vezjj53s - Small demo on the basics of the new system.
Nov-08-07: some interesting events in blenderland
- New mesh deform modifier - based on this pixar paper
- Selected modeling threads
- Indented tracks in snow using softbodies
- Advanced landscape shading using nodes (***very innovative trick***)
- PlumiBlender available at GraphicAll
- DVD Training: The Mancandy FAQ
- Stab at an Open Peach Movie Character
Nov-03-07: A first shot at Blender's fluid simulator - ***UPDATED***
Spent most of today trying to understand Blender's fluid simulator.
Nov-01-07: Blender wonders
- I found this awesome interactive tutorial that showcases the simulators features. I highly recommend following this link.
- Demolition Blender
Oct-17-07: Blender User Group Meeting, Mumbai, India
My colleague and I are conducting a Blender user group meeting at this year's International Animation Day in Mumbai. The timings are from 1 pm - 2 pm and the venue is NCPA auditorium, Nariman Point, Mumbai.
Apr-27-07: FiberMesh!! Here I come
Made with FiberMesh and Blender. Click me.
Could not resist having another go at FiberMesh. Click me.
Apr-24-07: Whats happening?
l am still working on my image reviewer and have cleaned up the code. Its at 500 lines now. I am learning about Python classes and modules so that I can go ahead and implement a Viewer module. This will help me develop various interfaces/tools for Blender.
Since I am into Python, I took sometime off and checked the Python API for Maya 8.5. It looks decent from what I have read and might get into writing a small tool down the road.
Animating Modifiers
Matt Ebb hacked a small python script that animates a Decimate modifier. Its pretty slick and in order to comprehend it, I had to learn about the Blender.IPO and Blender.IPOCurve module. In the meanwhile, another blenderhead utilized this trick and wrote a LOD script. The screenshot to the left is my work based on Matt's work. You can download my setup from here. Make sure "Enable Scriptlinks" is enabled in the Script-Context buttons before you press ALT+A.
Sub-Surface-Scatter Node under development
Brecht has been busy working on a SSS node for the compositor. You can find some tests on the BA thread.
My project work flow scripts suite
Apr-20-07: Image reviewer for blender
l wrote this tool to help me collate my test renders. This runs inside of blender's text editor. You can check it here. Python code included. This script works hand-in-hand with my renderscript.py. I will be adding more features asap.
Apr-19-07: Pre/Post render script Update
Also tested ianwill's "Cast" modifier addition to Blender CVS. Its a neat tool. Read about it here.
Apr-18-07: Pre/Post render script
WIP Continued what i started on Apr 12. There is a collapsible panel in the 3d view. And the view displays the currently pressed keys and mouse position in 3d-view space. I will post the code in a day or two.
Apr-17-07: File organization scripts
Apr-12-07: 3D View OpenGL overlay script
A sketch i made as a reference for modeling after watching 300. Man!! I love that movie. Hopefully I will model the helmet asap.
Apr-10-07: Fiddling with yafray and painting a leaf
Apr-09-07: Check out maqswork.
Apr-08-07: Compositing using shadow pass
Diffuse-pass + Shadow-pass = Image
Apr-06-07: Contact shadows R&D (In progress)
I am attempting to create a contact-shadow workflow using the render-layers system in Blender. I will be posting my results on this page.
Apr-05-07: Compositing using render-layers
Here is a mini-tutorial on using render-layers to render out in different passes and then using compositing, control the final output image.
Apr-03-07:More damage to the sphere
I have created a page that explains the progression of steps of making the image. Check it here.
Apr-02-07: Just playing around w/ a sphere
The ground-plane has maximum shadow bias applied to it.
Same settings as above except the mapping is now "stress".
Mar-29-07: Renderman galore!!
- I have started a website for Renderman related stuff. Check it out at this link. Thanks!!!
Mar-28-07: Learning Renderman
- I have seriously decided to learn Renderman and have installed 3Delightand Aqsis. Will post some stuff as soon as I understand the basics of Renderman. After going through the basic shaders that came with Aqsis I could map some of Blender's material settings to the Renderman global constants that are widely used in the shaders.
- Below are some links to resources that I am reading.
- I will post links to some useful Siggraph course notes on Renderman soon.
Mar-24-07: Sculpting a tortoise
- Project page
- I am not a world-class modeler; Yet.. till then please consider this model to be a tortoise. My mom said it looked like a chopper. :)

Mar-23-07: More sculpting
- Today i had another go at sculpting in blender. Check it out on this page.

Mar-15-07: Back to basics
- Today I played around with Blender's image editor. Not bad huh!
- As I had no experience with photoshop or its equivalent, I had to read about about blending modes and apply them in Blender.
- I made use of flat brushes and texture brushes at varying opacity levels.
- It was a fun project and I am happy with the outcome.


Mar-14-07: Woooo Hoooooo
- Yeah! baby. Yeah! A tool to display keystrokes on screen. Heaven for video tutorial authors.
- Today I have figured out the work-flow for generating normal maps from low-res/high-res models inside of Blender. Will be writing a tutorial asap. I tested it on my sculpting test project. (A screen-shot is at the bottom of the aforementioned link's page)
Mar-12-07: Three-eyed alien
- This is something I am currently working on. The idea is to sculpt it using Blender.
- I Started with a low-res UV-sphere and modeled using edge extrude. I setup a simple rig to control the eye-tentacles (huh!).
- Right now i have applied level 2 subsurf.


Mar-09-07:
- Want to know about sculpting workflow in Blender. Check out this thread by RobertT.
- Here is an introduction to Blender's node based compositor.
Mar-07-07:
- You gotta check out this link.
- BPY 2.3 API Documentation: One important change is the way that Blender module can be accessed.















































