Jan-06-08: First post of 2008

Adding glow to individual objects in a scene using compositing nodes. Click this link for more info.

 

 

Dec-25-07: Merry-Furry-Fuzzy Christmas from the Peach Team

The Peach team have just published some wallpapers of characters from Peach. Get them at http://peach.blender.org. The images are available under a CC license.

Wish You All A Merry-Furry-Fuzzy Christmas.

 

Dec-23-07: testing Blender's new and improved particle and fur editing system - Part II

.... With "Curl" settings.

 

....With "Clumping" enabled. Also adjusted the shape of clumping.



 

....With "Braid" settings - I




 

....With "Braid" settings - II

 

 

 

 

Dec-17-07: testing Blender's new and improved particle and fur editing system

http://tinyurl.com/ynqtom - I used this build. http://www.mediafire.com/?351vezjj53s - Small demo on the basics of the new system.

 

 

 

Nov-08-07: some interesting events in blenderland

Nov-03-07: A first shot at Blender's fluid simulator - ***UPDATED***

Spent most of today trying to understand Blender's fluid simulator.




 

Nov-01-07: Blender wonders

 

Oct-17-07: Blender User Group Meeting, Mumbai, India

My colleague and I are conducting a Blender user group meeting at this year's International Animation Day in Mumbai. The timings are from 1 pm - 2 pm and the venue is NCPA auditorium, Nariman Point, Mumbai. 


Apr-27-07: FiberMesh!! Here I come

Made with FiberMesh and Blender. Click me.

 

 

 

Could not resist having another go at FiberMesh. Click me. 

 

 

 

 

 

Apr-24-07: Whats happening?

l am still working on my image reviewer and have cleaned up the code. Its at 500 lines now. I am learning about Python classes and modules so that I can go ahead and implement a Viewer module. This will help me develop various interfaces/tools for Blender. 

Since I am into Python, I took sometime off and checked the Python API for Maya 8.5. It looks decent from what I have read and might get into writing a small tool down the road.

Animating Modifiers

Matt Ebb hacked a small python script that animates a Decimate modifier. Its pretty slick and in order to comprehend it, I had to learn about the Blender.IPO and Blender.IPOCurve module. In the meanwhile, another blenderhead utilized this trick and wrote a LOD script. The screenshot to the left is my work based on Matt's work. You can download my setup from here. Make sure "Enable Scriptlinks" is enabled in the Script-Context buttons before you press ALT+A.

Sub-Surface-Scatter Node under development

Brecht has been busy working on a SSS node for the compositor. You can find some tests on the BA thread.

My project work flow scripts suite

 

Apr-20-07: Image reviewer for blender

l wrote this tool to help me collate my test renders. This runs inside of blender's text editor. You can check it here. Python code included. This script works hand-in-hand with my renderscript.py. I will be adding more features asap.

 

Apr-19-07: Pre/Post render script Update

Also tested ianwill's "Cast" modifier addition to Blender CVS. Its a neat tool. Read about it here.

 

 

Apr-18-07: Pre/Post render script

Click me

 

 

 

WIP Continued what i started on Apr 12. There is a collapsible panel in the 3d view. And the view displays the currently pressed keys and mouse position in 3d-view space. I will post the code in a day or two.



Apr-17-07: File organization scripts

Click me 

 

 

 

 

Apr-12-07: 3D View OpenGL overlay script

Click me

 

 

 

  

A sketch i made as a reference for modeling after watching 300. Man!! I love that movie. Hopefully I will model the helmet asap.

 

 

 

 

Apr-10-07: Fiddling with yafray and painting a  leaf

Click me

 

 

 

 

Click me 

 

 

 

 

Apr-09-07: Check out maqswork.

Apr-08-07: Compositing using shadow pass

 

Diffuse-pass + Shadow-pass = Image

   

 

 

 

Apr-06-07: Contact shadows R&D (In progress)

I am attempting to create a contact-shadow workflow using the render-layers system in Blender. I will be posting my results on this page.

 

 

Apr-05-07: Compositing using render-layers 

Here is a mini-tutorial on using render-layers to render out in different passes and then using compositing, control the final output image.

 

 

 Apr-03-07:More damage to the sphere 

I have created a page that explains the progression of steps of making the image. Check it here.

 

Apr-02-07: Just playing around w/ a sphere

 
Have used a procedural cloud texture orco-mapped along the z-axis and mapped to Col,Nor and Alpha channel.
 
A point light inside the sphere emanates ray traced  transparent shadows on the ground-plane. 

The ground-plane has maximum shadow bias applied to it.

Same settings as above except the mapping is now "stress".

 

Mar-29-07: Renderman galore!! 

  • I have started a website for Renderman related stuff. Check it out at this link. Thanks!!!

Mar-28-07: Learning Renderman

  • I have seriously decided to learn Renderman and have installed 3Delightand Aqsis. Will post some stuff as soon as I understand the basics of Renderman. After going through the basic shaders that came with Aqsis I could map some of Blender's material settings to the Renderman global constants that are widely used in the shaders.
  • Below are some  links to resources that I am reading.
  • I will post links to some useful Siggraph course notes on Renderman soon.

Mar-24-07: Sculpting a tortoise 

  • Project page
  • I am not a world-class modeler; Yet.. till then please consider this model to be a tortoise. My mom said it looked like a chopper. :)

Mar-23-07: More sculpting

  • Today i had another go at sculpting in blender. Check it out on this page.

 

Mar-15-07: Back to basics 

  • Today I played around with Blender's image editor. Not bad huh!  
  • As I had no experience with photoshop or its equivalent, I had to read about about blending modes and apply them in Blender.
  • I made use of flat brushes and texture brushes at varying opacity levels.
  •  It was a fun project and I am happy with the outcome.

 Mar-14-07: Woooo Hoooooo

  • Yeah! baby. Yeah! A tool to display keystrokes on screen. Heaven for video tutorial authors.
  • Today I have figured out the work-flow for generating normal maps from low-res/high-res models inside of Blender. Will be writing a tutorial asap. I tested it on my sculpting test project. (A screen-shot is at the bottom of the aforementioned link's page)

Mar-12-07: Three-eyed alien

  • This is something I am currently working on. The idea is to sculpt it using Blender.
  • I Started with a low-res UV-sphere and modeled using edge extrude. I setup a simple rig to control the eye-tentacles (huh!).
  • Right now i have applied level 2 subsurf.

Mar-09-07: 

  • Want to know about sculpting workflow in Blender. Check out this thread by RobertT.
  • Here is an introduction to Blender's node based compositor.

Mar-07-07: